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JAMES HARRIS

- GAME SYSTEM DESIGNER -

An endless ARPG with over 10 million item, skill, and class combinations, allowing a system-centric game design full of emergent game play for players

BOUNDLESS SKIES

Lead System Designer
Lead Programmer
Lead VFX
Lead Game Design
Animation Implements

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DARK SKIES OF WILLOWTOWN

A souls-like investigation action combat game with a full main quest line, side quests, and multiple different combat options

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Lead System Designer
Lead Programmer

 

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Created all design work
All game balancing
Created all systems, code, and aesthetic

PROJECT: ABERRANT

A back end for an co-op, extractor, FPS roguelike with the goal of each weapon being as strong as your creativity can make it. A strong focus on player creative freedmon

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